Mar 14, 2009, 02:33 AM // 02:33
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#21
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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is anyone else going to comment XD
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Mar 14, 2009, 03:37 AM // 03:37
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#22
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Ascalonian Squire
Join Date: Mar 2009
Location: Ascalon City
Guild: None
Profession: W/R
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Instead of "Art of" you could instead go with more color-based names like "Cool Tones," "Neutral Tones," and "Warm Tones" or something else.
Also, using Dyes as regents could be interesting things to think about. Summon a guardian, and, based on the color dye, have them develop a different trait (Red, being the color of passion, draws an Axe Warrior guardian, while Blue, the color of purity and innocence, draws a healing Monk guardian. Green, a color traditionally associated with evil, could draw forth a Hex-based Necromancer guardian, while Black, the color of power, draws forth an Elementalist of some nature).
These guys, to get the proper feel of the flavor, need the lowest armor and damage output, but be back-row utility and support.
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Mar 26, 2009, 12:34 AM // 00:34
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#23
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Jungle Guide
Join Date: Jan 2009
Location: US
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This reminds me of the "Toon World" strategy from Yu-Gi-Oh!
What is the difference between peace and nature skills?
I was also thinking of other possibilities but most are more fantasy and less realism... I know they don't go along with your idea problem but I will still say them! (I know I list no damge/energy costs/recharge/etc, I suck at skill balancing, I just want to get the idea out).
You could have awesome/cheesy art supplies weapon skills... "for next 10 seconds ally wields a fan brush/marker/pencil (fan brush might cause foe to miss, marker might steal energy, pencil may have armor penetration)."
I also had ideas of color based skills like Colorblind: "target foe cannot target/attack any armor colored ______" or "cannot use any skills with ___ color icons." You could also have painting skills where you paint people or skill bars to disable them, while painting your teammates to protect them. Also a hex breaker like color skill called Prismatic.
Last edited by refer; Mar 26, 2009 at 12:56 AM // 00:56..
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Mar 26, 2009, 01:48 AM // 01:48
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#24
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Not a bad idea in my mind.
Although I doubt it will fit with the other classes well enough to be implemented.
But this is by far my favorite class creation.
Lemme take a crack at it
Quick Sketch
10e 1c 30r Harmony and Focus
Your next 1..3..4 drawing skills recharge 33% faster
balance
5e 1c 15r the art of peace
Remove 1..2..3 hexes are removed from target ally
Chroma
10e 1c 15r the art of chaos
Target ally's next attack strikes for +10..15..25 damage.
Earthenware
15e 2c 20r the art of nature
You create a shroud of earth around you, granting you +5..15...25 armor against attacks.
Mobile
5e 1c 15r Focus and Harmony
You move 25% faster for the next 3...5...10 seconds
Draw Dwayna
15e 3c 45r Focus and Harmony
You draw a portrait of Dwayna. The portrait is a level 20 ally with a full skill bar that will follow you until it is killed. Only one Dwayna can be summoned at a time. [Dwayna is a monk character with 12 in healing and a set of heal skills]
I like these ideas personally. That was fun, thanks for the idea
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Mar 27, 2009, 09:21 PM // 21:21
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#25
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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thanks for the ideas!!
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Mar 28, 2009, 05:47 PM // 17:47
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#26
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Quote:
Originally Posted by refer
You could have awesome/cheesy art supplies weapon skills... "for next 10 seconds ally wields a fan brush/marker/pencil (fan brush might cause foe to miss, marker might steal energy, pencil may have armor penetration)."
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You just made this class the biggest bully around
"Hé, you just turned my new e-blade in a pencil!"
Just want to add, that this could be most imba prof ever IF it gets worked out better. Drawings only being one attribute, and throwing more concepts about colours, and indeed weaping spells and conditions. Really could see this guy handle blind and daze very well. Thought the art consept might not really fit guild wars, maybe better for some other game
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Mar 29, 2009, 12:55 AM // 00:55
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#27
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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Quote:
Originally Posted by zelgadissan
For the primary of Drawing Mastery - wouldn't it be more realistic for it to follow similar to Fast Casting? At least in my head, a better artist would get something awesome done faster, not jump to another project sooner. Or maybe 1% off both skill activation and skill recharge.
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I was going to do this but i didnt want to copy the mesmer primary
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Apr 09, 2009, 01:53 AM // 01:53
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#28
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I think adding a class that is based around the player actually drawing something (with casting time depending on how fast you can draw something instead of a set amount). Instead of drawing on a real paper (hitting a button and just waiting for it to cast), maybe the act of painting on a wall, but without a wall (you'll see the character move and an area on the screen promps you to draw/paint). That way you don't have to change screens. You move the mouse in certain ways and if you fail to draw it...it doesn't go off. One of the attributes can relate to how close you have to draw something that you're suppose to...meaning it would be wise to pump up if you suck at it or need to cast faster.
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Apr 16, 2009, 04:35 PM // 16:35
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#29
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Frost Gate Guardian
-->
Join Date: Dec 2008
Profession: E/Mo
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an interesting idea, and as stated before, I dont think it would work well with guild wars, though i might be able to see the sylvari using this proffesion
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